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Nodevember2025
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Devlog
Wrap up note
December 08, 2025
by
Laurenth
#Nodevember, #unity
November has ended, time for a little wrap up post My goals for this year's entries : test web games try to add player inputs try to use shader graph and mixture as node "softwares" in order to remain...
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Nodevember 23 - Time (and the other updates)
November 23, 2025
by
Laurenth
#Nodevember
Today I added "Time", but since the beginning, quite a few changes have landed. First was adding the Hive : a simple haxagon texture was made in mixture, and a parallax offset mapping shader in shader...
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Nodevember 1 - Pumpkin
November 10, 2025
by
Laurenth
1-Pumpkin Click and drag to rotate the pumpkin. For this one I wanted to make the textures using Mixture , an open source node based tool for unity that can generate static textures or runtime render...
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