Wrap up note
Nodevember2025 » Devlog
November has ended, time for a little wrap up post
My goals for this year's entries :
- test web games
- try to add player inputs
- try to use shader graph and mixture as node "softwares" in order to remain "live" and allow realtime animations or interactions
To sum up the results
- web games on itch.io are super nice, the builds coming out of unity are small, it works on computer and on the phone, this is great. The builds are < 20 Mb which is very nice to work with. On the limitations side I hit a couple : unity's URP lit shader doesn't work properly (missing textures in the web build), I used the simple lit or shader graph lit. The first build can be a bit long.
- adding some (not at all polished) touch joysticks was extremely easy, and overall supporting touch + desktop was very easy using unity's new input system. I should have made a switch to remove the joystick on desktop.
- Using shader graph was pretty smooth and I was able to do what I wanted with it, just lacked time to iterate and make things prettier. Using mixture for static mixtures has been pretty smooth too. I was able to mimic some substance designer workflows like building a height map from shapes and then generating normals from it (for the mask). The big failure with mixture was the runtime part. I didn't manage to get a working realtime mixture on the web, and then when I tried to convert my "recursive" filter as a regular custom render texture with double buffering, the mixture package actually prevented it from working somehow. I had to copy all my static mixtures to texture assets, remove the package, and then I was able to use a custom render texture in my web game with an initialisation texture and an update material.
Side note : Initially the game was using cinemachine for controlling the camera and this worked in the web build too ! given the amount of code for this package that was a pleasant surprise.
So all in all things worked pretty well. I would like to try using the addressable system in order to split my builds and hopefully iterate quicker on the content, so maybe at some point I can try to make something pretty or fun :D
Files
Nodevember1.7.zip Play in browser
5 days ago
Nodevember2025
Nodevember 2025 results
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